How Do You Make A Website Mockup In Illustrator?
Mockups for websites may be built in a variety of ways. True, there is no ‘right’ solution, although based on the types and tastes of particular UI and UX designers (as well as the design process), some can perform better than others.
In this post, we’ll look at the advantages and disadvantages of four of the most common options: end-to-end UX software, mockup tools, visual design tools, and coded templates that blur the boundaries between website mockups and prototypes. Learn Adobe programs like Illustrator on our graphic design course at Blue Sky Graphics.
Mockups, wireframes, and prototypes: What’s the difference?
Don’t make the error of saying that all website mockups are the same. Clear platform, fidelity, and coding choices can both result in dramatically different outcomes. Know what you expect and what your priorities are when you launch the design process – if you want a tool that supports all three stages, it’s better to work with it than to turn over halfway through. Similarly, if you require a fantastic, totally accurate mockup, bear in mind that you’ll be using a graphic design editor at some stage.

How Do You Make A Website Mockup In Illustrator
01. End-to-end UX resources
End-to-end resources, which strive to fulfil the whole workflow, are at the top of the list: mockups, prototyping, manuals, developer handoffs, and design frameworks. UXPin has been meeting this need since the early 2010s, but a host of other brands, including Adobe and InVision, are now attempting to build the “one tool to rule them all.”
UXPin
UXPin features extensive prototyping, mockups, documents, and developer handoffs.
So, how do these resources compare when it comes to mockup creation? They will deal with them with ease – and then some. You may, for example, build mockups with multiple states and interactions using UXPin. It also has a Pen gadget, which is similar to those used in Photoshop and Sketch.
In contrast, Studio by InVision allows for some pretty cool animation editing, while Adobe XD allows you to open Photoshop and Sketch files within your XD templates and add colours, icons, linear gradients, and character types.
Studio by InVision strives to build an end-to-end workflow.
Most notably, end-to-end platforms are also delivering concept frameworks to maintain accuracy of mockups across initiatives. Build frameworks provide everyone with a common point of reality regarding properties and design concepts through tools. If you plan to build a significant number of mockups, this function becomes almost necessary.
02. Dedicated mockup software
Less stable implementations, such as Principle, Framer, Moqups, or Balsamiq, will still provide you with all you need to create your mockup – you just won’t have the additional workflow and concept accuracy features. These methods are meant to render the development process as straightforward as possible, enabling you to reflect on stylistic choices rather than how to control the software.
Dedicated mockup methods have strong advantages: Beginners profit from their ease of usage, although professionals enjoy the templates that are precisely adapted to their specialised needs. On the more technical end, software like Framer and Principle specialise in simulations and interactions with mockups.
Framer
When it comes to mockup software, you must determine if a basic wireframing approach would suffice or whether you want more sophisticated screen design. Whatever mockup platform you use, make sure you’re able to embrace the lack of shared workflow and fewer interface quality functionality provided by end-to-end software.
03. Visual design applications
Some designers swear by software such as Photoshop CC, Sketch, or Illustrator CC, especially those who are exceptionally skilled or acquainted with tools that provide pixel-level power. Graphic design systems are best at reaching the maximum degree of authenticity and graphic fidelity. And, as we describe in our guide to quick prototyping with Photoshop CC, it might be simpler than you expect.
Photoshop CC
Photoshop has fine-grained power, but it could be overkill for quick mockups.
Working with graphic design software allows you access to an almost limitless palette of highly specified colours, so if you’re working under the constraints of a rigid and predetermined colour scheme – for example, under specific branding guidelines – these programmes might be your best choice. These applications have much more visual aids than just colour choices, enabling you to focus on the smallest of specifics.
The downside of using this form of programme is that it can be challenging to convert when it comes time to start coding the design. What worked in Photoshop does not necessarily fit in code (elements such as fonts, highlights, gradient effects, and so on), resulting in time spent trying out solutions for the prototyping process.
For style-heavy websites, it might be beneficial to work out the basic graphic specifics during the mockup process, in which case Photoshop or Sketch would have the most choices. Similarly, if you’re working with a picky or difficult-to-please customer, presenting them with a beautiful and impressive mockup can help you win them over more easily.
Mockups produced in Photoshop or Sketch can be dragged and dropped into UXPin.
It’s also worth noting that mockups produced in Photoshop or Sketch can be dragged and dropped into the prototyping process with UXPin. This helps you to animate all layers (no flattening) with a few clicks and removes the need to start from scratch while prototyping.
If graphics aren’t your main concern, you could be more effective utilising a platform that enables you to do wireframing, mockups, and prototyping all in one place. Unless you’re searching for optimal visualisation, graphic design software may be more hassle than it’s worth with mockups – you’ll certainly need to consult frequently with the creator, since these applications aren’t built for teamwork.
04. Mockups that are coded
If you’re strictly a designer and aren’t familiar with code, this is clearly not a choice. As mentioned in The Guide to Mockups, coded mockups are not the default choice.
Much coding may be deferred until the prototyping stage (if making an HTML/JavaScript prototype) or even later (if you use a prototyping tool). Despite the difficulty and possible challenges, several respected designers recommend incorporating code into the mockup process.
Although advances in tools and technologies imply that more and more possibilities in graphic design are becoming available, not everything is simple (or even possible) to replicate in code. Starting in code lets you realise straight away what you can and cannot do. If you’re familiar with code, you might claim that beginning with this is less inefficient – the mockup would end up in HTML/CSS anyway.
However, as previously said, mockups of coding are not a common technique for purposes other than the difficulties of coding. Starting to code too early can restrict your imagination and ability to explore, as it’s simple to become concerned with the viability of your ideas in code rather than how exciting they may seem.
It is entirely up to you whether to add coding. Simply make sure you understand the product goals and hold the developers up to speed with how you’re prioritising functionality.











