Everyone Disobeys the Most Important UX Design Rule

Everyone Disobeys the Most Important UX Design Rule

Every human being, especially those who create goods, should follow one organisational concept. Learn graphic design online through Blue Sky Graphics online graphic design course. Learn UX design concepts and rules that must be followed for the best design.

The first Rule

Before you begin, make sure you have read the italicised instructions. Get a pen and a piece of paper ready. This is an activity in which you attempt to remember words from memory that you have just read.
A list of twenty words is provided below. Read them until you understand them, then remember as many as you can. Keep the words in your mind as much as possible. The words should not be written. Spend no more than a minute on this.

UX Design Rule
UX Design Rule

Second Rule

Now, take a pen and paper and jot down as many words from the list that you can recall. Consider your options carefully, but do not scroll back up to see the text. The experiment is destroyed if you scroll up. Allow yourself approximately 30 seconds… After you have done writing the words you attempted to remember, go back and see how many you got correctly.

You will have recalled 5–9 of the terms if you are like the overwhelming majority of people. Hundreds of tests have been conducted to demonstrate the universality of this memory restriction. Because of the extent to which this restriction impacts day-to-day activities, when I first identified this phenomena, I realised it had enormous ramifications for product design. Miller’s Law refers to the ability to retain 7 bits of information “in the brain” in the short term.

The User Interface is a component of the User Experience.

Swapping UX and UI design as though they are the same thing is a frequent error made by many designers. It is critical to grasp the distinction between the two disciplines, and we have discussed UX design in depth in the article What You Should Know About User Experience. In summary, User Interface is the area where interactions between people and a product take place, while User Experience is the emotional result of such interactions.

A user interface is the feed layout of an iPhone’s social network app. The user experience is defined as the user’s pleasure with the seamless pull-to-refresh operation.

Understand your target audience

A logical initial step in the design process is user research.

It should come as no surprise that the audience is one of the most essential things to consider when developing a product. If you want to create a product that your customers will enjoy, you must first understand what they want and need. As a result, user research should be an integral component of the UX design process. It is important to keep your users in mind before beginning to create! This will enable you to offer value to those who will use your product by focusing on benefits rather than features.

“People do not purchase things; they purchase better versions of themselves.” Designers must be able to identify when to stop adding features while maintaining what users like about an experience.

“People do not purchase things; they purchase better versions of themselves.” Designers must be able to identify when to stop adding features while maintaining what users like about an experience.

The Magic Number according to Miller’s Law

In 1956, a study was published that would go on to become one of the most referenced articles in psychology. The Magical Number Seven, Plus or Minus Two: Some Limits on Our Capacity for Processing Information was published in Psychological Review in 1956 by cognitive psychologist George A. Miller of Princeton University’s Department of Psychology. The paper’s central claim is that an average person can retain 7 2 perceptual “chunks” in working memory (a component of short-term memory). Miller’s law is a common name for this.

Furthermore, while performing a task that demands cognitive effort, the human mind can retain 7 pieces of information. This is important because people are continuously doing activities while attempting to juggle different inputs in their minds. One of the fundamental ideas behind Miller’s Law is ‘chunking,’ which essentially means combining disparate pieces of information into a coherent whole. The word p e n c I l, for example, is a ‘chunk’ of letters arranged into a perceptual gestalt. If the letters were rearranged, c n l I p e would become six distinct pieces of information. Chunking is a key component of information organisation and serves as the foundation for our user experience and organisational rules.

The Law

The more information you add to a ‘interface,’ the more difficult it is to ‘operate’ with the information at hand. This is particularly important for first-time users since they lack the “practise” required to encode the interface into long-term memory or for the behaviour to become regular. This rule is regularly violated by behemoths like Facebook, Google, and WordPress. Do not even get me started on interface design for automobiles. As a strict design concept, the 5 bit chunk rule complements minimalism. To elaborate, owing to working memory constraints, when a product gets more feature-rich, it necessarily becomes more difficult to use, since the user must handle more information while running the product. As a result, effective information design is essential.

Miller’s Law also emphasises the need of foresight and good planning in the design process, since when you add more features to a product, its interface must be able to handle those new elements without compromising the visual basis of what you created. It takes a long time and a lot of money to rebuild a foundation.

UX designers

This insight presents significant issues in business and design. If individuals recall more at the start and conclusion of an event, how can we maximise the benefits and minimise the downsides at these times? When does a true experience begin and end? Because of their improved retention, should we organise more essential items at the beginning and conclusion of lists? All of these are legitimate issues that UX designers and executives should consider while creating or developing a product.

Because new users do not have a lot of time to figure out where everything is, information design must be planned and carefully thought out before production begins.

Graphic Design School Glasgow

Graphic Design School Glasgow

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